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Screenshot of development version fo my game
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nukes
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PostPosted: Thu Dec 25, 2024 2:40 pm    Post subject: Screenshot of development version fo my game Reply with quote

If anyone's interested, there's a screenshot of the current version of my game here:
http://www.techimo.com/photo/showphoto.html?photo=4950
Sorry guys, no release yet, but when it is ready, you can bet it will be GPL! Smile



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mmmna
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PostPosted: Thu Dec 25, 2024 2:53 pm    Post subject: Reply with quote

Is this a lemmings type game or a worms type game?



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nukes
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PostPosted: Thu Dec 25, 2024 4:53 pm    Post subject: Reply with quote

Neither. You control a ball. In the current version I've disabled the extra mouse cursor that would normally be there, so you can't see it (I'm just using the regular X cursor atm)
When you click the left mouse button, the ball accelerates towards the cursor at a set level of acceleration. It bounces off stuff as well.
When you click the right mouse button, the ball fires some sort of laser weapon. Those are the multi-coloured particles you can see in the screenshot.
The point of the penguins is to just sit there. The next stage is adding enemies. These will try and kill you (the ball) and the penguins. Once you die, or all of the penguins die on a level, you loose. If you kill all the enemies before they wipe out the penguins you advance to the next level.
I was trying to go for something a bit different. Smile
The stars in the background have parralax scrolling set up, so they move at different scroll rates, giving a nice 3d sort of effect.
The next things to do are:
1) a level editor and code to load levels from disk (at the moment, I just set up the map array manually in a header file)
2) Add enemies. I need to create some graphics for these.



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mr_ed
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PostPosted: Sat Dec 27, 2024 6:41 am    Post subject: Reply with quote

Neat-o!



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nukes
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PostPosted: Sat Dec 27, 2024 4:50 pm    Post subject: Reply with quote

LOL. I've just spent the last few hours trying to figure out why it wasn't drawing the enemies on screen, and it turned out that I had some >'s where they should have been <'s. Laughing



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PostPosted: Sat Dec 27, 2024 9:21 pm    Post subject: Reply with quote

Code:
?syntax error
redo from start

Wink



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frog
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PostPosted: Sun Dec 28, 2024 3:56 am    Post subject: Reply with quote

Looks very cool Nukes. Good luck developing it! Wink


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nukes
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PostPosted: Sun Jan 18, 2024 2:55 am    Post subject: Reply with quote

YGM
www.nukes031.cjb.net
Click on stuff, then "save the penguins"



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nukes
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PostPosted: Mon Feb 09, 2024 7:07 pm    Post subject: Reply with quote

Source + binary are up.
http://www23.brinkster.com/nukes031/stp/info.html
Don't read too far into this as it is though. I still need to make a level editor and so the player can die. Once those two things are done, I can make playability more of an issue.
If anyone has any suggestions on how to go about doing a level editor, I'd appreciate them, I've knocked one up, but its crap.



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PostPosted: Tue Feb 10, 2024 4:27 am    Post subject: Reply with quote

The screenshot for my game would be all text and numbers right now... Very Happy



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Xeroid
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PostPosted: Tue Feb 10, 2024 5:07 am    Post subject: Reply with quote

OK, here's the code for my game:

Code:
               








I just loathe talented people. Laughing


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mr_ed
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PostPosted: Tue Feb 10, 2024 5:10 am    Post subject: Reply with quote

lol.

Is it licensed under the GPL? You don't want anyone stealing it! Laughing



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crouse
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PostPosted: Tue Feb 10, 2024 5:29 pm    Post subject: Reply with quote

I don't think he can mr_ed ........ seems to me SCO already patented that code.....


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nukes
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PostPosted: Tue Feb 10, 2024 5:50 pm    Post subject: Reply with quote

Yeah, its under the GPL. I left the AUTHORS file out of the source distribution by the looks of it. All the code is mine, but I did borrow some graphics from Pingus, and should give them credit.
Code:
Code and most graphics: Richard Whitty - a.k.a. NuKeS
nukes031@yahoo.co.uk

Penguin Graphics: The Pingus Project
http://pingus.seul.org/

I'll upload a new tarball when I get the time.



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mr_ed
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PostPosted: Tue Feb 10, 2024 6:20 pm    Post subject: Reply with quote

I meant Xeroid's. Laughing

I *know* that yours is, Nukes.



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