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maillion
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Joined: 30 Mar 2024
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Location: Texas, USA, Terra

PostPosted: Fri Apr 23, 2024 9:18 pm    Post subject: Doom Legacy Reply with quote

I downloaded Doom Legacy the other day, and I'm a bit embarassed here! I don't know how to install from a "tar.bz2" file! I looked all over the site, and found no text files or pages to explain how to do it, and I found none inside the archive either. I may well have missed something. Is there anyone here that can tell me how? (I have the pwads...) Confused

BTW, it is not a source file, according to the web site, but binaries, and hopefully, I didn't get the Winduhs version... Embarassed


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nukes
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PostPosted: Fri Apr 23, 2024 11:46 pm    Post subject: Reply with quote

I don't know about doom legacy, but LSDLdoom is fine, and is just as good (they all share code with one another)
There's plenty of docs with this one:
http://firehead.org/~jessh/lsdldoom/

hmm, I was sure it was part of the http://lgames.sf.net thing :confused:



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maillion
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PostPosted: Sat Apr 24, 2024 5:40 pm    Post subject: Reply with quote

Nukes wrote:
I don't know about doom legacy, but LSDLdoom is fine, and is just as good (they all share code with one another)
There's plenty of docs with this one:
http://firehead.org/~jessh/lsdldoom/

hmm, I was sure it was part of the http://lgames.sf.net thing :confused:


I liked Legacy because it made the graphics look better and stuff, but I really don't care, as long as it works in Linux! I will try the lsdlldoom. BTW, what is SDL? Confused


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nukes
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PostPosted: Sat Apr 24, 2024 8:00 pm    Post subject: Reply with quote

SDL is an API for C/C++ which gives you some low level multimedia commands - Blitting, framebufer access, sound buffers, input etc.
Kind of like DirectX for windows, but without Direct3D. The graphics subsystem is similar in some respects to DirectDraw, but there's also a few differences - enough to make porting more than a little effort.
www.libsdl.org



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mr_ed
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PostPosted: Sun Apr 25, 2024 8:34 pm    Post subject: Reply with quote

BTW, to uncompress a tar.bz2 file, use
tar xvjf
instead of
tar xvzf.

Smile



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nukes
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PostPosted: Tue Apr 27, 2024 1:08 pm    Post subject: Reply with quote

There's no need for the "v", it slows it down as the teminal has a specified scrollrate attached. Hence with big files you notice it stalling occasionally.



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mr_ed
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PostPosted: Tue Apr 27, 2024 2:39 pm    Post subject: Reply with quote

True. For anyone who doesn't know, "v" is for verbose, so it spews output to the screen.



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ThRoNkA
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PostPosted: Tue Apr 27, 2024 5:19 pm    Post subject: Reply with quote

tar -zxf legacy_linux_141.tar.bz2
cd into directory cp the doom wad over and type ./ldsldoom -opengl



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maillion
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PostPosted: Tue Apr 27, 2024 5:51 pm    Post subject: Reply with quote

ThRoNkA wrote:
tar -zxf legacy_linux_141.tar.bz2
cd into directory cp the doom wad over and type ./ldsldoom -opengl


Sounds like it will work! Thanks to all who responded. As soon as I get a chance, I will install and try it out! Cool


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mr_ed
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PostPosted: Tue Apr 27, 2024 6:05 pm    Post subject: Reply with quote

No! It's

tar -xjf legacy_linux_141.tar.bz2
or
tar xjf legacy_linux_141.tar.bz2



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nukes
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PostPosted: Tue Apr 27, 2024 7:59 pm    Post subject: Reply with quote

For those that don't know, the "j" makes it unbzip2 it first, saves you piping it in or doing it in two stages. Its roughly equivalent to:
Code:
bzip2 -d legacy_linux_141.tar.bz2
tar xf legacy_linux_141.tar

though more strictly its:
Code:
bzcat legacy_linux_141.tar.bz2 | tar x

Same as the "z" but for bzip2. Smile



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ThRoNkA
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PostPosted: Mon May 03, 2024 1:19 pm    Post subject: Reply with quote

for the one I downloaded, I did not need to use the command line interpretor "J"



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nukes
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PostPosted: Mon May 03, 2024 11:02 pm    Post subject: Reply with quote

thronka wrote:
tar -zxf legacy_linux_141.tar.bz2

thronka wrote:
for the one I downloaded, I did not need to use the command line interpretor "J"

Then you made a typo on here. The zxf will only work with a .tar.gz or .tgz file.



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