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UncleRay
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Joined: 22 Aug 2024
Posts: 2

PostPosted: Mon Aug 22, 2024 5:50 pm    Post subject: Game IDE Advice Reply with quote

Hello
I'm new to the group so I wanted to tell yinz " Hi from Pittsburgh !"
Anyway, I got a couple of game ideas and am looking for a
recommendation for language and IDE. I'm running MDK 10
and was thinking about Python and KDevelop. What do you think?
Thanks a lot ! Confused


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mr_ed
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Joined: 28 Aug 2024
Posts: 3306
Location: 42 miles north of Ogdensburg, NY

PostPosted: Mon Aug 22, 2024 6:49 pm    Post subject: Reply with quote

Python has lousy IDE tools on Linux, unfortunately. Sad

One other thing I would look into, in addition to KDevelop is Eclipse. There's a Python plugin (pydev.sf.net), but I don't know where it stands atm.



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Stuka
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Joined: 15 Oct 2024
Posts: 1099
Location: Houston, TX

PostPosted: Mon Aug 22, 2024 9:04 pm    Post subject: Reply with quote

Language: depends on the game and what you want to do. If it's graphics/performance critical, C++ would be a good call. For something with less latency/timing issues, Python is a fine choice.

IDE: What, vim and make aren't enough for you? Honestly, though I like the VS tools on Windows, I'm not experienced enough with any of the Linux IDE tools to recommend them.


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mr_ed
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Joined: 28 Aug 2024
Posts: 3306
Location: 42 miles north of Ogdensburg, NY

PostPosted: Tue Aug 23, 2024 1:25 am    Post subject: Reply with quote

If you go to pygame.org, you'll see that they wrote a commercial 3D game using only Python.

The thing is, most Python calls to anything performance-critical end up calling low-level libraries compiled in C or C++ anyway. It's apparently easy to export and import C functions, too.

The only thing I want in my IDE is code-complete. That's all I ask for. I tried using the pydev one, but couldn't get it working. I believe the instructions were Windows-specific. Sad (Or, it wasn't tested in Linux, because I got a different result)



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UncleRay
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Joined: 22 Aug 2024
Posts: 2

PostPosted: Tue Aug 23, 2024 8:24 am    Post subject: Reply with quote

Thanks for the advice. My idea is a tile type game.
That Pygame.org site looks interesting and worth at
least a little time to check it out.
I have been using Pilrc Tools with Vi and Make with testing
in a Palm Emulator. I was just wondering if an IDE
would keep make things simpler as I would like to make
a Linux version of my game. If I had my druthers
I would prefer writing raw code and compiling.
The bottom line seems to be "Use what works."
Thanks again Smile


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crouse
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Joined: 17 Apr 2024
Posts: 8985
Location: Iowa

PostPosted: Tue Aug 23, 2024 8:06 pm    Post subject: Reply with quote

Welcome to usalug UncleRay Smile



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